Raise scoundrel if you feel you need more movement per AP, scales well with the pawn trait, but keep in mind movement abilities are really good too. So far, I've heard that in this sense, it is best to go for Fane as a main, Lohse as main companion and The Red Prince and Sebille as other companions. Add a Comment. You might also want to go Elf to combine the blood pool created by Flesh Sacrifice with Elemental Arrowhead to add more damage per shot. Problem is they are all made redundant because how strong master of sparks is. Use beast as a sort of catch all. The game definitely plays best with a party of 4, especially from the story aspect as you get to know a lot more about the world with story quests for 4 different characters. But if you want to do an aeothurge damage build it could be somewhat melee to use teleport or netherswap. drop a few in polymorph. Basically, I am looking for some fun build ideas for very good spells to grab are: 2 huntsman for first aid and tactical retreat. You can change everything after act one so if you are unhappy with a certain build you don't have to struggle with it forever. Just run max warfare. ago. Rogues have levitate to avoid surfaces. always max thievery. - chameleon cloak (absolutely op solo- use adrenaline first and make a long move ended by cc and stay invisible the next one with lower ap) The rest is really up to you. Ranger is actually one of the best roles for Fane. 4. It scales with Int and Warfare. Excellent Damage. Created Oct 4, 2017. • 7 yr. Armor: Thunder or Venom Runes of Power. Also the explanation for some of his choices are just plain wrong. ago • Edited 3 yr. A solo summoning build without STR/FIN/INT might be viable but you may as well take the blood mage line. If you don’t care about spoilers, I’d recommend watching this build guided by Youtuber Sin Tee. Lorewise there is no cleric. I believe these two builds were designed for a party of four, but if playing with a party of one or two, then by all means start with Lone Wolf. DOS2 Help. Metamorph Build and Party Advice. Beast, Rogue/Thief/Sneak. This guide is meant to provide information on how to use these various crafted arrows, detail ways to obtain and craft different arrow types, as well as offer a basic outline for a couple elemental archer builds for you to use for inspiration or to alter to fit your own needs. armor, better stats), and, imo almost most important, only 2 inventories to manage (that's a personnal opinion, but that The sacrifice is more damage but less movement. Build Recommendations. Intelligence, Wits, and memory would be your primary attributes to focus on. •. 2. These skills do magic damage and scale with strength. The nature of this game is to basically incapacitate an enemy so you can kill them. Versatility as you can switch between Ranged and Melee. One thing to note is that if you do watch this video, he is running Lone Wolf which extremely powers up character in parties of 2 or 1. And the enemy has the same objective. And when ones which requires distribution act 3: eternal stormblade (crit chance and 3 memory) It's not optimal. Points into Necro will give you more health back but the damage is scaled off Int and Warfare. Special arrows will scale off of finesse and essentially allow you to do any element danage you want. Please stay away from Fextralife's builds, as they are quite convoluted and more complicated, and in general not as effective as SinTee's. geomancer 10 (geo does physical damage, and does not scale with intelligence. You won't get as much damage by not going Int but by pumping Warfare, you can still increase the damage of your Necro spells. This is great since you can get more I tend to go with a warrior or ranger type just for lore purposes but basically any character can be built in any way. Ifan, “Sword and Shield” Tank/Warrior. Some sacrifice damage a bit to stick some support Geomancer/ Pyro / Hydro stuff Aero for synergistic cc+damage with lightning spells, Necro for extra survivability+heals, Warfare for a more rpg-style melee cleric are a few possibilities. Having 2 jump skills is nice, (huntsman and scoundrel). Where in the first it was almost an increased difficulty (a random charming arrow could quickly make your game a mess), here it gives some huge buffs, overshadowing the lack of 2 ppl (50% more action points, more life, armor and m. Master of sparks is one of my favorite skills, try pairing it with a necrofire infused champion incarnate for double the fun. The scroundel draws the blood out and then necro destroys everything as a result of blood spilt. Disclaimer: Most of the important info in this guide is in the Currently just gone 2h and dumped everything into strength and man at arms. A strong ranger can end many fights easily. nothing fun about the last fight when pyroclastic just 1shots everything. Hybrid types you might want to try out: Classic pyro/geo, classic hydro/aero, pyro/aero, hydro/geo. 9 hours in it, I really like this game Support Enchanter goes great with Summoner. NOT fextralife. lvl 4 +2 finesse warfare. Mix and match the other Scoundrel and Poly skills you like, and put your leftover points into Warfare to boost your damage. For a 2 person team make sure you have the same damage type, physical or magical due to the way armor works. If you are a single element mage, put it in your element. • 3 yr. Party : pyromancer/geomancer, Elemental Archer with venom coating ( so mixed dps), Rogue / Warrior ( I keep swapping this guy between a venom coating rogue and 2h warrior undecided lmfao) Award. Those things are unstoppable, and they're a godsend in most boss fights since most bosses have minions in this game. 1 Polymorph for an invisible skill. Im not gonna follow it to the letter, but just take it as a guideline/recommendations Geo/Pyro is, frankly, just a stronger build than Hydro/Aero because inflicting the Dead status is better than Shocking/Freezing. You can make him, or any other character for that matter, anyway you like. Reply. 2Hander has more reach which has a noticeable impact on Whirlwind and opportunity attacks. Scoundrel/Necro with a couple Polymorph abilities is pretty unstoppable. Pick up Skin Graft asap. Talents: You'll want torturer, elemental affinity, executioner or the pawn (depending on how you build your character), hothead, savage sortilege, and mnemonic. In most pure dps builds you want to go scoundrel as it is an easy way to boost your damage because you can almost always gurantee a 100% crit chance. Take the Shadowblade Rogue preset and change it's skills, though. Attribute points: Offensive-oriented Hydrosophist adds mainly Int for magic damage. Thunder or Venom runes of power grant the same physical damage bonus as masterwork with an added 15% of the element of your choice. I thought I would be delighted to have firebrand at level 16. Viable - yes. As long as you are splashing in polymorph. Jul 17, 2019 · The Assassin is a hybrid Rogue & Ranger Build that uses Daggers and Bows to deal massive damage to its enemies. Executioner is a powerful talent, because Archers are one of the highest per-turn killcount builds. Sort by: Jajimal. I recommend duo Lone Wolf for your first run. Raise skills high enough to use the traits you want to use. √ The function (melee oriented damage and CC spells as well We would like to show you a description here but the site won’t allow us. Choose one based on the resistance you prefer. the damage stacks with warfare and buff skills like enrage. I'm going to be diving into Divinity Original Sin 2 Enhanced Edition on PS4 (so no mods) soon, and I was trying to come up with some fun build for myself, but the multitude of the available options feels kinda overwhelming for a newbie like myself, hence this post. All those builds are flashy but poorly optimized. Anything but fextralife builds. Rogues are simple to build so you want something like. And when there is two types of hybrid builds, one which use mixed damage which scale with single stat, like earth / magic damage from strength via polymorph, which can be somewhat strong. Members. It can be a bit harder to work around with a Pyro/Geo build, but it can be done. worthlesh. 2H STR Mixed Build [STR + Poly, Warfare & Utility Spells] Best lone wolf builds are probably 2hand knight, necro/physical mage, ranger. It was: Undead human: 2H warrior or shield warrior, work fine with both. Focus more on getting skills early than maxing hydro. My party was poorly built, and while I normally consider myself solid at turn based games I found myself getting my butt kicked and quit. abaoabao2010. There are five types of builds in this case: Physical Damage. I know any build can work on casual but I only play on tactician. Fextralife builds are most of the time intended with a certain theme and not with optimization. I suggest you get : - teleport. Dual wielding has more survivability because of the Dual Wielding dodge boost. Chameleon Cloak and Chicken Claw are must-haves, as are Backlash, Adrenaline and Cloak & Dagger from the Scoundrel school. Use an all physical party. Well even Ranger can use it. It also increase physical armor recovery) aeroteurge (for utility) I find warfare and summoner build actually require very little point investment so you can easily do both, remember you get points from gear too. Max Warfare and grab utility spells. Fill the gap. As a ranger, 70% is pure physical and it can be deadly with mid-late skills like Ballistic Shot. There's pretty much no reason to use only Hydro on a LW and if you attack with wands past Act 1 there's probably something wrong. I recommend Sin Tee's builds. Huntsmen skills help with archery and elevation damage, warfare helps with damage for any physical dmg, scoundrel has some helpful movement skills and cc. If you deal physical damage (huntsmen, scoundrel, warfare, necro), first level the skilltree so you can use the skills there (2/3 points), then max warfare. Having the high ground and range for balistic shot was crucial for the damage. Fextralife has a blood mage build. Necro Healer - you can heal undead or decay enemies to their death. Hydro / Warfare / Necro (Cleric) is pretty good for 4man groups. Only requires 1 point into pyrokinetic to grab these, which is honestly worth. theyve led me down irreparable paths in multiple games. OP is new to this game and telling him to just fiddle around until finding what works for him/her is tantamount to throwing an amateur cook at a professional kitchen with no recipes or training and expecting him to produce a 5 star meal. The most powerful builds will always end up being the ones where you spec into filling one niche and one niche only, meaning there isn't much build diversity when it comes to the most powerful builds. I have decided to try out an archer. My favorite is the summoner/mage build. 2 scoundrel for chloroform, adrenalin and cloak. Geo is strong and has debuffs. Exactly the same non-crit damage on auto-attacks and skill hits. I can only remember one fight, where the ranger was Rogue is totally viable. Putting 10 in summoner and at least 2 into every spell type. My most fun duo lone wolf build was with a Fane pyro/geo mage whose goal was to nuke everything from a distance, then I had a Red Prince master of sparks pyro/geo build with the Demon trait. Other standard "mage" builds include Necro (physical magic); Battlemage (Master of Sparks melee build); and Summoner (Summoner). Haste and Peace of mind. They can't block or reflect it, healing spells can crit. The game is not impossible to improvise and only in higher difficulty you really need to minmax perfect builds. A forum to post character builds for Divinity: Original Sin 2. go into the fray and kill yourself by drinking a bottle of poison or taking teleportation damage. (I'd also recommend 1 pyro in every build for haste/peace of mind) 1. ★ Build recommended for Fane, Elf, Human (or Undead) ★ • Showcase Video • Steam Guide Leveling Progression: Level 1: 18 STR, 2 Warfare, 1 Poly, Lone Wolf Level 2: 20 STR, 12 Memory, 2 Scoundrel You shouldn’t really be looking at other builds to copy unless you need the inspiration I vehemently disagree. Loshe kills everybody after 13 lvl. So I'm doing a playthrough with 2 other friends and we are going to play 1 character each. Here's a list of builds. 0. I just redownloaded the game and I want to give it another shot, but Worm tremor (geo) + tormentor feat allow you to fix enemies in place even through armor. builds which are not OP. You only need to max summoning, then get 2 points in poly for the strength spell tentacle lash and spread your wings, all other points go into warfare for damage Combat abilities: Take 2 in pyro, then 2 in warfare. I’ve decided to play as a Summoner because I thought it would make sense for Lohse to be able to summon Demons considering her Origin Story at the Character Creation. Put 1 point into scoundrel, get adrenaline, sleeping gas skills and build anything you want after that because everything is fun. After look to max pyro, taking 4 or 5 points in necromancer mid to late game for self healing and magic armour regeneration with living armour talent. As for the traps, your mistaken OP. Such as chameleon cloak that's totally fine. Rogue Ranger [FIN + Scoundrel & Huntsman Lines] Blood Mage [INT + Necro Spell Line] Mixed Damage. Without Lone Wolf and with Lone Wolf. Non- huntsman skills. But I don’t know where to put my Attributes Points/Skill Points after I get my Summoning to lvl 10 and I’m having a I'm looking for a good party build for D:OS2 looking for maximal story & fun. Only choose one of Str, Int or Fin. Hookweave. Had higher initiative. Some adversaries mix low Magic Armor and low Physic Armor but most fights are with HIGH Physical and Magical Armor so you need to focus on one. For build advice: dos ee has 3 competent classes namely archer, mage and warrior. Assassins can pull this off because Finesse is used to determine the damage of both of these weapon types. 7. You need a decent crit chance build or dagger to further increase the value of scoundrel's crit dmg multiplier. Next time I build Fane as a mage, I will probably set him up without Pyromancy. Chameleon Cloak- Good for dropping enemy aggro and can combo decently well with Assassinate. Also you can't get crits, even with savage sortilege. Hey Guys, I finally got the Devourer Armor set. It never was. It's a jack of all trades crowd control machine. You'll be heavily cooldown dependent. Lvl 1 +2 finesse scoundrel and warfare/poly take glass cannon. Early game lone Wolfs are broken, and especially the summoner class who can reach 10 summoning in lvl 4 or 5. And we will change up everyone a bit to fit their roles, except for Fane who will get a big makeover. When an enemy is wet they take 20 EXTRA aero damage. I always make ifan an archer or sword & shield warrior. . Related Divinity: Original Sin Role-playing video game Gaming forward back r/DivinityOriginalSin The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Unfortunately "Powerful" and "Fun" are often somewhat separated in DOS2 without mods. Reply reply. Aero = pyro > hydro = geo. I have been looking up online for the best build/skills to have but We would like to show you a description here but the site won’t allow us. Two-handed this will make your Crits hit harder for your spells and autos when you get savage sort. Equipment must have strength or wits (or crit chance) your weapon must have 20% crit chance (can be hard to find) If you chose human encourage 1st turn or elf for flesh sacrifice. The strongest build in the game by miles is the Apotheosis Necro Blood Mage with Max Int and Warfare. lvl 5 +2 Wits Scoundrel. Ranger: Played only until Arx. You'd prolly just end up a Necro by the end. Rogues do nutty damage and ranged backstab, so yea they are viable. Maxing Two Handed + Scoundrel gives you double the scaling, assuming you get your critical chance high enough. The worst skills for whatever build there is are the pet wolf from ifan and beasts skill. So are hydro ones. It would be best to mix Aero. Pyro gives you the most damage, and combines with geo lets you burns every enemy. Put enough in sidetrees to use skills from them (usually 2) then pump your main. I've played lone wolf duo on my first playthrough. If you just want to know if a dual-dagger backstabber would be viable, the answer is clearly "yes". You want const too, as a warrior is the frontline of the party. Magic is strong and has some OP spells, however the interactions between schools as well as the build progression is imo a bit more complicated than physical damage dealers. You need some (3) hydro for blood rain / blood storm. Share. necromancy and summoning arent really good skills to go after early as necromancy takes off at lvl 12-16 and summoning requires full 10 point investment before becoming good. Warfare+Necro would always be good. One it is this character's turn, do not end the turn. Polymorph is also a good skill tree that 1) let's you put more points in STR; 2) offers some good skills that either scales with STR; 3) gives you access to Skin Graft which lets you reuse all those awesome Warfare skills. 5. 1 in geo for fortify. dednoeb. If you're always setting surfaces on fire with him, eventually the poison surfaces you need will catch on fire too. if you only want to use "rogue" abilities. • 2 yr. It'll never output the most damage, but the point of the build is to pick up any and all slack or save momentary screw ups from derp plays. Never really tried it as a LW. Learn teleport & nether swap with all your characters. lvl 2 +2 finesse w/e you didn't take last level. What are some aspects of Divinity Original Sin 2 that you prefer over BG3? r/DivinityOriginalSin • I prefer DOS2 over BG3, but the main thing BG3 does better is experience gain. - adrenaline, - frostarmor, fortify, uncanny evasion. I've used literally all of them and finished Honor Mode with each. Mid game is still say physical builds have an edge over mages. 2H or Necro. I usually keep him as a Huntsman or I make him a two-handed warrior. I looked at Sin Tees archer builds and saw the Eternal Archer build and the Elemental Archer build. DNM13. Point's in Polymorph are never bad. mix party builds so there is strategy involved. someone else posted a human bomb build by taking the unstable feat. Since necromancer damage spells do physical damage it's wise to max out warfare before necro itself. Was pretty strong damagewise, but he had not much AoE or CC compared to the melee one. It's also wise to dip in some other skills though. If you don't find enjoyment from the "making your own build" side of the game, and simply would like something to generically follow, check out sin tee. Aero spells are pretty damaging. Substitute 2hand skill for 2 weapon skill and you can duel wield. Armor is not a big problem if you have the right passive bonuses and keep your gear upgraded. Also a good place to start if you have no idea what you want to do. Managing 4 characters can be tedious though. The main issue with being strictly Support is that you're losing a Crowd Control Opportunity. There's no way to play this wrong, so About Community. Hey everybody! I started playing the game when it first came out and hit a wall at the end of act 1. 1 Pyro for haste and peace of mind. It's just because they have the most skill trees they can dip into to gain multiplicative damage increases. The build is kind of boring but, damned if it isn't effective. But not really close to when it comes to builds which are made with efficiency / performance in mind. Second best is Crit Archer, then Crit 2h Knight. Fane, Necro with a bit of Hydro (dat blod rain tho). Sebille as Geo+Hydro, aim for Contamination set (get 4/5 in Act 2, completed the set in Arx) √ The RP (Elf set) √ The racial ability (Flesh Sacrifice + Contamination = Geo Elemental Affinity) √ The function (Geo and Hydro are good at locking enemies) Protagonist as Pyro+Aero. It's something to keep in mind. Lohse is magic ifan is mixed and sebille is physical. Hybrid parties on the contrary can be optimized. Talents in order: Elemental Affinity Executioner Far out man Living armour (can be swapped when fire residt gets high enough) Savage sortilage Melee 2H: Good CC through knockdown - Devourer Set + Falone with around 2,3k basic attack damage and above 100% crit chance. 1 in pyro for haste and clear mind. Since you are going poly, you can pump Str faster so your weapon skills will still remain powerful. lvl 3 +2 memory scoundrel Take Executioner. Fextralife builds are rarely good. Lone Wolf has really really good points. Good thing for 2H warrior is that you can get 50% crit chance fairly early with peace of mind buff and things like Lohar's 2H Source Hammer. For a Rogue, start with either the Rogue or Shadowblade preset, then tweak the skills to your liking. The Eternal Warrior is a 'step up' from the Death Knight, but there's a problem with the premise of taking vitality damage in order to later steal it back with Vampiric Hunger, Necromancy, and Living Fane needs poison to heal. But with lone wolf you can get quite a few skills, so it can just be up to you. Fane ist best for every "class" or build, then comes sebill and every elf. aero, scoundrel and polymoroph can easily assist any build for utility they provide. If you are physical damage, dump points into warfare. Hydro (1) mainly for rain. SinTee's Class Builds/Guides are generally regarded as the best. • 6 yr. Glass Canon talent works extremely well with Undead Race, because of play Dead Skill and get further value from Fane's Time Warp Skill. Choose Mystical Masterwork if you're going straight physical damage for the +3 Wits increase. Skills like Decaying Touch and Mosquito Swarm can still be very useful for their utility (decay, self heal) as are We would like to show you a description here but the site won’t allow us. Skills: As said focus on Warfare, Scoundrel, and 2H. Here's two 2H warrior builds. That's all standard Archer. Their builds are garbage. For stat advice: get your str to 15, including item bonuses and then put 2-4 points into speed. The biggest thing Grenadiers can do that other builds can't is charm entire groups of enemies at once with Love Grenades. From level 13+ I would say a blood mage is the strongest, but from level 16+ any well-built mage can end battles with a single My Lohse build could really use some advice. The build has lots of synergy skills. If you party is >2 your values You'll have too few skills which will constantly be on cooldown, leaving you with very little tactical options in longer fights. SurprisedCabbage. Speed's idea I think is actually great for synergy. You can also essentially be a mage with special arrows. Only put points into Pyro when you can learn mass corpse explosion, otherwise look for a ring with a bonus to pyro. This will buff your damage massively. So the Battlemage attempts to abuse melee AOE/multihit weapon attacks to fire off lots of sparks at crowds of enemies. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online 157. Initiate combat with only 1 character with the rest of the party far away in stealth. Eliminating threats quickly is the biggest key to doing well in this game. Like for the melee knight you can max warfare, 2hand skill, scoundrel, and polymorph and all will passively increase your base damage. Just watch as he devours the spirits and you’re done. The rest in scoundrel and you'll be good. Fextralife builds are very aesthetically pleasing. The slots it gives are just op. warfare 10. There's both Lone Wolf and 4 man builds. It's as simple as "Best possible Pyro mage possible specs We would like to show you a description here but the site won’t allow us. You should not spec into other trees for damage skills (except aero). The Aero/Hydro build works great on Lohse. Warfare skills won't scale with INT, which you need for Necro scaling, so if you insist on going close quarters, pick up the CC skills and ignore the primary damaging ones, as you won't deal much damage with them. Solid 1 AP cost buff skills that I like to have on ranger, for buffing yourself and your party members. We would like to show you a description here but the site won’t allow us. Played a 4 man game with 3 friends from start to finish, and the support Aero/Hydro build was super fun to play as. • 4 yr. You can grab armor of frost if you really want but it shouldn't be needed. Your STR based weapon skills will be your main source of damage. Lone Wolf is really quite powerful but you still have to use your head a plenty. A regular damage build is like u/Vicrooloo described. They're the best I've found. 2 Characters allow better gear management, but more importantly the improved stats allow for some very strong builds. Always take Adrenaline Scoundrel skill. +5 in Poly for chameleon cloak, skin graft, and apo. 6. Should definitely backstab, stealth, then attack from sneaking. Lone Wolf. But Hydro/Aero is still competent and a fine choice. It's also wise to have a few forms of teleport (like tactical retreat, cloak and dagger, phoenix dive). A party with 2 Physical and 2 Magical IS wasted in Tactical because you rip both Armor or are wasted. Necro 2 hander is a strong build, your Necro damage skills will have respectable damage thanks to Warfare but nothing too crazy. 1. - 2 mobility spells. They are also absolute crap in terms of minmaxing. He can target enemies weakened by anybody and can learn magic and physical controls. 2Hander does more crit damage because of the Two-Hander ability crit damage boost. Sort by: Search Comments. With the Demon trait, gear and potions, my Red Prince was able to absorb fire for health. Put 1 point into Necromancy, and 1 Hydro only when you can learn blood storm and use rings to boost to 3. zz xe pd ao cz qm an xt rj qh