The 120-68 “Koronides” Field Gun (also known as the Field Artillery, or 120mm push gun) is a Colonial Field Weapon that must be deployed in order to fire. Components can be obtained from a Component Field or Component Mine. Step #3 Hop in the small gauge train and drive up to the ammo factory. Despite its description it deals Explosive damage and not High Explosive. Every other explosive weapons and ammunitions is produced using Explosive Materials instead. It can fire multiple types of shells. If you have any questions please let me kno Heavy Explosive Materials (aka "hemats") are a resource used to craft the heaviest explosives. Crafting these things, managing their amounts, and delivering what is needed to the 25 seconds. II Ammo does not stack in inventories. But, as he also tellingly reveals, the bonds of friendship formed then will never be severed. 5Localisation • Updated localised languages with localisations from update 50 and 51. The Official Foxhole community. A factory that produces various types of heavy and advanced ammunition. In order to craft items, raw materials must first be processed in a Refinery Pushed By. The full damage is applied within a 4m inner radius. It’s tough to be able to supply fronts all the time as a solo player, even just supplying frontline depots for local delivery or just doing one step of the chain helps the team a lot. If you are solo, then the biggest facility worth managing is a single box to produce cmats. Oct 27, 2022 · Before diving into Foxhole's digital battles, players should consider building these structures as early as possible. is there a way to know, which of those little intelligence icons is a specific building I am looking for? 60 for certain larger items: 75mm, 94. It is less effective against structures. 4C-Fire Rocket does not stack in inventories (1 per slot) except in ammo slots dedicated to 4C-Fire Rocket in certain vehicle or structure inventories (varying stack sizes). 2 hours of extra wait time is nothing. Create blueprints for a bunker, facility, and more using this fan-made tool for the video game Foxhole. Designed to aid in holding ground for longer durations, the “Ruptura” is a strong, efficient anti-armour tool. Power Line tooltip has a typo. The vehicle can only be moved when there's both a gunner and a driver. Rycker 4/3-F Wasp Nest We would like to show you a description here but the site won’t allow us. 5% weight) when wearing a Heavy Ammo Uniform and by 25% (12. 25m inner radius. It can hold 12,000 items. Can also be refilled using Water resource item. It takes two train cars (100+20)/(50+10) to fully load a pallete. 120mm in Facility personal orders can be retrieved as crates with RMB > "Retrieve as crate". how to obtain, refine, and use materials to manufacture goods and vehicles, as well as The Weapon Factory is a structure found in towns. . Green Ash Grenade. To use a Mortar you must be crouching or prone, or the mortar cannot be fired. These are only found in some logistics towns. Every action you take can have a powerful effect across a world in a state of war. 00:10:50. Prior to Update 1. It is a Large Item carried on the shoulder. NOTE: Only one order of items from a category can be produced at a time. 25m radius explosion that deals decreasing damage the further you are from the point of impact. Tier 2 Facilities must be fully researched in the Weapons and Structure Tech Tree in order to be produced. Component nodes at a Component Field can be mined with a Sledge Hammer or in bulk with a Harvester. Travel time has been added for Rockets. When open, select a flatbed rail car, then right click->experimental (15) on whatever ammo type you want. It requires power to Coal Refinery • Oil Refinery • Materials Factory • Metalworks Factory • Light Vehicle Assembly Station • Large Assembly Factory • Ammunition Factory • Field Modification Center Storage Liquid Transfer Station • Resource Transfer Station • Material Transfer Station Create blueprints for a bunker, facility, and more using this fan-made tool for the video game Foxhole. Amount in Crate () 1 per Crate. Once refined the emats can be retrieved as is with left click or as There is a wide variety of structures and buildings in Foxhole. DAE 3B-2 "Hades' Net" is using the wrong smoke VFX. In Foxhole exists a wide variety of Weapons, Ammunition, Medical items, and Utility items that each have own uses as such it is important to have a good supply of these. The Lamentum mm. The shell has an explosion radius of 15m that deals decreasing damage the further you are from the point of impact. It can be produced at both Factory and Ammunition Factory. The weight of 30mm is reduced by 33. Large Shell Factory Upgrade: HE Mats + Construction Materials -> 300mm. Storage. Its firing arc is limited to 90 degrees and depends on the DAE 2a-1 “Ruptura”. The rocket produces a 5. do 2 run because of 2 different pallet. These range from logistics to construction and support to combat vehicles. Coke can only be obtained by refining Coal at an Coal Refinery. Unlike other small arms calibers, 12. Oct 10, 2023 · The Rocket Factory modification for the Small Assembly Station has been renamed “Battery Line”. why anyone sane enough would do all this shit when we can just farm, craft and ship everything crafted from a backline logitown far more easily Trivia. 62mm are the bare essentials for every frontline. Any I love to play video games, mainly foxhole right now. 50 ('Inferno'), 300mm shells could only be produced in 300mm is a heavy artillery shell that deals a huge amount of High Explosive damage. It has a 4s fuse. Crane hook rotation is now animated when transferring a shippable to something. Production This guide will briefly introduce players to facilities to what they can do, and various tips in order to minimize the stress/burden of facilities. Damage Types • Damage Resistance • Mounted Weapons. It is required in order to use certain Large Items. It can only used from a crouched or prone position. Each crate costs 100 Basic Materials and produces 5 tripods. These are all crafted by Players with Materials which are acquired by refining raw Resources that they have gathered . Their length is adjustable (between 4 and 25 meters). 3C-High Explosive Rocket damage increased by 16%. They can be built on any coastline not obstructed by large rocks. Crate of 5 x 120mm. 6 Ammunition Factory As to be expected ammunition is incredibly important A light artillery cannon designed to be a fixture in defensive fortifications. The Howitzer gun takes 2-3 seconds to start returning fire then fires a shell every 10 seconds. Nearly every structure falls into one of two categories: World Structures that are pre-existing buildings at fixed locations that can be destroyed and rebuilt by Players Sep 29, 2022 · The Ammunition Factory is the facility in Foxhole where you can make rockets for rocket artillery, flamer fuel for flame tanks and shells for battle tanks an Foxhole offers a wide variety of vehicles and ships for the players to use. The DAE 2a-1 “Ruptura” (simply Ammunition. Boasting a large magazine and impressive active range, this mounted machinegun excels at laying down consistent suppressive fire. Video is offline, video without intel should be coming shortly. Sledge's honesty and compassion for the other marines, even complete strangers, sets him apart as a memoirist of war. The numbers shown on each item icon is the amount of that item in the stockpile. PT-815 Smoke Grenade. It requires power to function. 75mm does not stack in inventories (1 per slot) except in ammo slots dedicated to 75mm in certain vehicle or structure inventories (varying stack sizes). 5mm, 250mm, Sea Mine, Flame Ammo, 4C-Fire Rocket, and 3C-High Explosive Rocket; 5 for Moray Torpedoes; The visual model of the pallet changes depending on how many items are in it. This includes Alligator Charges, 150mm shells, 250mm shells, and 300mm shells. 20mm crates can be stored in the stockpile of a Storage Depot, Seaport, or Storage Ship. Small Arms (Basic weapons and ammunition) Heavy Arms (Advanced weapons, explosives, and shells) Uniforms Storage. It can be stored in Base stockpiles . The full damage is applied within a 4. A Materials Factory is a large player built facility structure used to craft Construction Materials using Salvage. Construction Materials is a material used for building various Facilities. Thanks for watching!All business inquires email ro About Foxhole. v · d · e Weapons. 8. The garrison's shells will randomly land within a 25 meter radius of its target. Formerly known as Foxhole Facility Planner, this tool now features facilities, bunkers, trenches, and more! Mass Production Factory (Heavy Ammunition) 120 x Basic Materials 5 x Heavy Explosive Powder. It is good at suppressing structures and destroying some types of vehicles and structures. Coke can be stored in a Resource Container, Container Car, or a Resource Transfer Station. 5mm does not stack in inventories (1 per slot) except in ammo slots dedicated to 94. Navy Piers are built using Metal Beams and costs 50 Metal Beams . Train Bridges have some z-fighting between textures on the underside. 5mm. The Advanced Ammunition Factory is a world structure used for producing advanced ammunition types and Warheads used for a Rocket Launch Site . For facilities, depending on the amount ( most likely 1-3 factories ) 6 -3 hours and this isn't including the time you've got to move your CMATS and EMATS to the ammunitions factory if you don't live next to a depot. Its has 15 inventory slots, which has different properties for different items. The MPF can produce crates of small arms , heavy arms , heavy ammunition , and uniforms like a Factory, but also shippable crates of vehicles and structures (anything that can be made at a Garage, Shipyard, or Construction Yard). It will always be relevant and people will always be in demand of those shells. 40 x Heavy Explosive Powder. Crates can be submitted to any stockpile that accept build the facilities. 51. Each ammo type may or may not stack in player's inventory depending on their uniform, and in vehicle or structure's inventory depending on their type. Crates can be submitted to a Base to transfer the 40mm The main thing I am struggling with is when I have a radio and turn on the intelligence to see facilities I have nfi which building is which and have to go searching (Mainly ammunition factory). • Vehicle turrets could rotate erratically in some rare cases. Additionally, up to 4 Navy Piers can be joined together to make a longer pier. 12. 5m radius explosion that deals decreasing damage the further you are from the point of impact. The Flame Ammo is the first type of ammunition in the game that can be used as an intermediate material, where it is used in the production of Unstable Substances . Jul 31, 2023 · Artillery is one of the strongest weapons to use in Foxhole, so I decided to make an ammo facility somewhere on the frontlines. It can damage: Any structure made of fabric (Tier 1 Bunkers, Encampments, Field Hospitals, Rifle Pillboxes, etc) except sandbags. 5m explosion radius. It was fun getting the chance to add more stuff to this new featureCreditsConcept- Julian LancasterScene layout - Max, Matt, LeonMaterial and VFX- Matt Rigg,Animation system and animation- HB Gabriel Dubois. 5m radius. But they're certainly seeing your shells make the enemy into pink mist as you rain hate on their heads. Transports various types of liquid automatically. It deals decent damage against structures. To use the Field Artillery: enter the vehicle with Q in the gunner seat, reload with R, adjust distance with Mouse Wheel, and fire with LMB. Use normal factory when MPF is busy. Mortar Dec 11, 2022 · A quick facility guide is to match the number of facilities with the number of people in your group. Items can not be used until the crate is submitted to a stockpile. A powerful anti-structure shell fired by vehicles with 250mm mortar cannons. Logistics calculator for tracking and calculating costs of craftable items in Foxhole. Submachine guns for example have a high rate of fire but low accuracy meaning they are great Stockpiles are stocks of items in certain structures. Just the recipes are here for now. Explosive Materials (aka "emats") are a material in Foxhole used to craft explosive weapons and ammunitions. They are used as spawn points, defenses, storages, production sites, resource collection sites, and so forth. Crates can be submitted to any stockpile that accept 68mm to transfer their content into it. Foxhole is a game that is infinitely better with During this video I cover each category in the factory and talk about what logi players should focus on crafting. Garrisoned defenses do not need ammunition. There are two infantry grenade launchers currently in the game. However, Prototype kits only produce 1 vehicle. IV In Foxhole, there exists a wide variety of Weapons, Ammunition, Medical items, Utility items, Uniforms, Shippable structures, and Vehicles . Blue: Mass produce large amounts (since it's good but expensive) Purple: Mass produce when the MPF is not busy. A Metalworks Factory is a large player built facility structure that is used to craft advanced materials. If you are a new player (or an existing player trying to start a new aspect of the game) I can't recommend Freerk's guides enough. 40mm crates can be stored in the stockpile of a Storage Depot, Seaport, or Storage Ship. 7. Initial Mar 16, 2023 · Ammo Factory tooltip has a typo. 5mm shell is a large anti-tank shell that deals massive damage. While it is possible to play the game without needing to use a Facility, various items and vehicles require facilities to produce them. Coke is only made at a Coal Refinery, with various recipes that either improve the efficiency of Wiki says about regular factory: Completed personal and squad orders become public if they aren't picked up after 30 min. II Ammo crates can be stored in the stockpile of a Storage Depot, Seaport, or Storage Ship. 7mm is the caliber for all machine guns. For 1. It is used to produce hand-held weapons, most explosives and ammunition. It has the same base damage as the 40mm shell but receives a 1. This was later changed, as it could now hold more items, such as Tripod Weapons and various Large Materials (most notably of the building variety). BMS - Ironship driver and passenger player names overlap. I fucked up and showed intel. 4Bug Fixes • Client log spam. Over the course of the game's development, 300mm could only produced in certain logistical structures. Item crates become non reservable. WASD: Movement Spacebar: Use handbrake Q: Enter/Exit vehicle Shift + Q: Seat Selection Menu (to select the seat you want to get in) Z: Switch seat Ctrl + 1/2/3/4: Switch to specific seat Left Click: Use horn (if applicable) Shift: Use boost (if Crates are items that contain bulk amount of items, allowing for easier transportation of items. The 85K-b “Falchion” is a Colonial Assault Tank armed with a 40mm turret and designed to be mass-produced. Formerly known as Foxhole Facility Planner, this tool now features facilities, bunkers, trenches, and more! Mass Production Factory Guide. The Material Pallet also has 5 inventory slots, however it cannot be packaged if they are not empty. Crates of items are produced at Factory or Mass Production Factory, and in Refinery for crates of materials. It has a much longer range than thrown grenades allowing it to be used efficiently and safely without the help of Smoke Grenades or 68mm crates can be stored in the stockpile of a Storage Depot, Seaport, or Storage Ship. It can be stored in Base stockpiles (32,000 max) but also in Material Pallets (60 The Storage Box is a small player-built container used to store up to 15 slots of various items, typically in areas away from a Building's Stockpile. II Ammo to transfer their content into it. It deals demolition damage which ignores structure damage resistances. Flare Mortar Shells are designed to ignite midair and illuminate an area in a 30m radius for 30 seconds at night, revealing enemy targets. Ammunition is used by Weapons, Vehicles, and player manned defenses. load the tripod and weapon on 2 different pallet. The start point needs to be less than 10 meters from swimmable water (roughly 6 Dec 5, 2022 · I've seen a lot of people feeling inefficient, and useless in regards to facilities, and generally overwhelmed by facilities, so here are some tips on making 12. Mass production: Completed personal and squad orders become public if they aren't picked up after 48 hours. You can't lock the stockpiles of an ammo factory. it is a Large Item. 5x modifier that other Armour Piercing damage type ammo deals and It has a 3x modifier to its chance of Coke is a type of resource that is used in various material recipes, or in power generation at a Power Station with a Sulfuric Reactor upgrade. 1, I was tasked with making some of the new facilities' assets. Components are a raw Resources that can be refined into Refined Materials at a Refinery, into Concrete Materials at a Concrete Mixer, or used in Metalworks Factory to make Processed Construction Materials. Sep 15, 2022 · Produced at the Factory and used to put out fires. Tripods can only be produced at a Factory in the 'Utility' category. It can be stored in Base stockpiles (32,000 max) but also in Material Pallets (60), Rooster - Tumblebox Trailer Trying to juggle multiple parts of the process alone simultaneously will make you want to pull your hair out. This article is considered accurate for the current version ( 1. Towed Weight. 5mm in certain vehicle or structure inventories (varying stack sizes). The shell produces a 11. 2nd question: No. Its projectile's trajectory is affected by wind but much less than larger artillery types. A factory that refines raw resources into Construction Materials for advanced facilities. put everything by hand one by one in the bob or worse, inside ammo room. Press B to get into placement mode, rotate the tripod with 300mm is the only artillery shell that is explicitly locked behind the tech tree. The refining speed is much slower than for Basic Materials, it takes 5. 3% when wearing a Heavy Ammo Uniform . It is a Large Item and thus each shell must be loaded one at a time, carried on a soldier's shoulder. IV (simply known as a Lamentum) is a Colonial Mounted Machinegun. In this guide, it assumes the reader is extremely familiar with the basics of Foxhole's Logistics (i. Not to be outdone by its counterparts, the 2a-1 “Ruptura” is fitted with a 75mm cannon. Edit: GDrive link to an in-progress throughput calculator. Change to EUR €Change to GBP £Change to CAD $. Large Shell Factory Upgrade: HE Mats + Construction Materials -> 94. farm for factory. 94. 41, they could only be produced in the Advanced Ammunition Factory. To learn more about facilities, please read our guide on Getting Started with Facilities. Each field starts Grenade Launchers are a type of Infantry weapon designed to fire Grenades over a long distance. A drum containing fuel used for flame weapons. 5m radius and decreasing amounts in a 7. This factory can be upgraded to produce additional advanced materials that are used in a variety of high end processes at Facilities. The Lariat sports a formidable long-range 120mm cannon designed to put immense pressure on enemy infantry. Outdated Wiki link removed from Main Menu. “. Categories of Supplies that can be Produced. Very Heavy. Crates only contain one type of item, never a mix. 62mm arms: Rifles and 7. Players can access a stockpile by opening its structure's menu with E (default). 56) of the game. It also receives scaling bonuses to its penetration when closer than 25m and/or at an angle (up to 95 degrees). 40mm does not stack in inventories (1 per slot) except in ammo slots dedicated to 40mm in certain vehicle or structure inventories (varying stack sizes). Please read the rules and regulations below. A storage facility used to store large quantities of solid resources from Resource Fields. This Large Material is used in the construction of the A0E-9 Rocket, more specifically, the A0E-9 Rocket Warhead. Additional modifications can allow for additional refined materials needed for advanced facility operations. The 94. Crate of 5 x 150mm. Its stockpile that can store the types of resources and materials it can convert and create. The shell is effective against structure Refines resources into Processed Construction Materials. The shell is effective It has a range of 25-600 meters and a 120 degree firing arc. Crates can be submitted to any stockpile that accept 30mm to transfer their content into it. Crates can be submitted to any stockpile that accept “Molten Wind” v. It was a risky task but I was Ammo factories from facilities are much more valuable right near the frontline. Each weapon has a list of grenades they can and cannot fire. 7mm. All vehicle variants, Harvesters, Trains, and other high end The frontline ammo factory must be fueled. No matter the content, all crates look the same in your inventory except for a small icon in the bottom right representing the item type The Cremari Mortar is an indirect launcher that fires Mortar Shells over obstacles. 7mm ammunition, and must be deployed in order to be fired. Unlike other player-built structures, it cannot be locked or claimed by a Squad, so items can be freely transferred Shrapnel Mortar Shells are designed to kill infantry, dealing 125 Shrapnel damage in a 4. 25. The Falchion is a base vehicle chassis, and as such, can be constructed in a Garage or a Mass Production Factory. 2 players. The explosion leaves a mark on the ground that can devastate the ground. Prior to Update 0. The explosion doesn't devastate the ground Dec 13, 2022 · Hotfix 1. It can be stored in Base stockpiles (32,000 max) but also in Material Pallets (60), Rooster - Tumblebox The 68mm shell is an anti-tank shell. 4. Foxhole features a wide variety of weapons that are able to be used with Ammunition. For each 100m a Rocket travels, time to land is increased by 3 seconds. Although it can Ammo: 120mm shells. Dunne Fuelrunner 2d headlight visual does not appear when there's a driver. Supports standard factory orders, mass production factory orders, and vehicle crate calculations for logi players. The Resource Transfer Station is a large player-built structure with an item stockpile that only accepts solid resources from Resource Fields (Salvage, Coal, Components, Damaged Components, Sulfur, Aluminum, Iron, Copper) and also Coke. A Refinery for converting raw resources into materials. You may not know or see the people dipping and darting from trench to trench or the armoured columns of tanks advancing. Read as sobering history or as high adventure, With the Old Breed is a moving chronicle of action and courage. The weight of 68mm is reduced by 33. The Tripod is a deployable Large Item that serves as a mount point for tripod mounted weapons and items. I’m pretty busy with my family so I post when I can. — In-game description. 50 ('Inferno'), the Storage Room used to be called the Ammo Room, and could only hold artillery shells, such as 120mm, 150mm, and 300mm shells. For 300 crates of 120mm at factories it takes about 2-3 hours. #1. It has a 2. NOTE: If you are a fluent speaker of French, German, Russian, Portuguese or Chinese and want to get involved in the localisation for Foxhole you can read more about it here. It's designed to bore into the hulls of large ships, leaving them vulnerable to leaks. It is crafted with Salvage at a Materials Factory. Small Arms. The driver adjusts the angle by rotating the vehicle as the gunner cannot aim. Each shell deals its full 500 High Explosive damage in a 4 meter radius. It shoots 12. Subsequent orders are queued. It has a 2x modifier to its penetration chance unlike the standard 1. Unlike an inventory, retrieving items from one takes a bit of time. It can only be produced at an Ammunition Factory. Additional modifications allow for the development of a variety of different materials. Foxhole is a massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war. It is a Large Item, a soldier can only carry one at a time on their shoulder. It is a Large Item (carried on the shoulder). New to Foxhole? 30mm crates can be stored in the stockpile of a Storage Depot, Seaport, or Storage Ship. once public. The most effective and efficient way of keeping supply high is by Crafting what is needed. One is a primary weapon, while the other is a rifle attachment. They are so absolutely fantastic. The Mass Production Factory (MPF) is a structure that produces crates of items and shippable crates of structures and vehicles at a discounted rate. . Each weapon has its own purpose and some are ideal in certain situations whilst some are not. The Huber Lariat 120mm (or Light Artillery) is a Warden Emplacement equipped with a 120mm artillery cannon. Its visual model changes depending on the Fired from submersible vessels, the Moray Torpedo is a self-propelled underwater missile that functions well at a variety of ranges and depths. 00:09:10. It is slightly cheaper than the 40mm shell. The refining speed is much slower than The Tremola Grenade GPb-1 is a HE Grenade that can only be launched from a Grenade Launcher. May 7, 2020 · The Mass Production Factory Factory functions similarly to the Factory but allows you to produce larger orders at a discount over a longer period of time. By default, each 120mm is an artillery shell that deals High Explosive damage. So just leeeeeeeeeeeeeft click and watch it. used in the construction of many Facilities and Facility upgrades used to produce certain materials at a Metalworks Factory used to produce certain ammo at an Ammunition Factory used to produce certain vehicles at a Light Vehicle Assembly Station used to upgrade the Large Shell Factory Upgrade: HE Mats + Construction Materials -> 75mm. It can only be produced at Ammunition Factory . And you can't really hoard shells unless you make several material transfer stations. 3. A long range Colonial mobile artillery used to lay siege to fortified positions. 5 minutes to refine 100 salvage into 10 explosive materials. When made in a Mass Production Factory, its vehicle crates contain 5 tanks instead of of the standard 3 tanks. Facilities are large player-built structures that are constructed with a Construction Vehicle on Foundations. The Flame Ammo is the ammunition used by vehicle mounted Flame weapons. The Refinery is a large world structure found in certain towns that is converts certain raw resources into materials. 150mm in Facility personal orders can be retrieved as crates with RMB > "Retrieve as crate". Orange: Try not to produce. It can be Ammunition Factory (Tripod Factory) 3 x Construction Materials 4 MW of power: 1 x “Typhon” ra. 7mm is powerful enough to deal damage and destroy the weaker structures of the game. Jan 22, 2022 · Yellow: Produce situationally. Lemme get right on that 69K subscribers in the foxholegame community. Keep USD $. This is the ultimate game of collaborative strategy and tactics. Red: Never produce. The Rocket Factory modification for the Ammunition Factory has been renamed “Rocket Battery Workshop”. Storage Rooms (repurposed from Ammunition Room) Can store a wider variety of Large Items including: Metal Beams, Sandbags, Barbed Wire, Tripods, Tripod Weapons, Artillery Shells, and other ammo types. And once all that is done you've to load the shells into a pallet. It has a range between 45 and 80 meters, and is crafted in a Factory or Mass Production Factory. Comms are key. [deleted] Storage. Hotfix 1. It is a Large Item: a soldier can only carry one on their shoulder and not their backpack. It is a Large Item carried on the shoulder that must be mounted on a deployed Tripod or certain Half-Tracks to be used. When equipped, they are capable of firing a variety of grenades. It cannot be thrown by hand. „. They do not need to be unlocked in the tech tree. 3% (11. Completed orders are initially private, but become public if they aren't picked up after a The Factory is a world structure found in certain towns that produces crates of weapons, ammunition, tools, Medical, and base Supplies using materials as input. A couple people can handle an ammo factory+depot, and a dozen or so can handle a tiny tank base with small rail. Mass Production Factory (Heavy Ammunition) 120 x Basic Materials. Jun 1, 2023 · 3C-High Explosive Rockets and 4C-Fire Rockets can now be produced by both Factions at the Rocket Factory modification for the Ammunition Factory. It shines against very resistant structures such as concrete structures or bases. Grenade Launchers are weapon capable of The 4C-Fire Rocket is an artillery rocket that deals High Explosive damage and also applies additional incendiary effect in its area. The Weathering Halls, K-2 Eldergate, B-2 Spire, B-7 Crow's Nest, H-7 Dullahan's Crest, F-9 Foxcatcher, L-12 Northwatch, C-14 Vulpine Watch, J-1 Nov 22, 2023 · One example of a good facility that you can keep small and which is easy to maintain with a small group, is the ammo facility, which produces 120mm and 150mm artillery shells, flame shells, flame ammo and 250mm shells. When mounted its mount receives a dedicated ammo slot that can hold 14 shells. e. XII: 00:00:25: Ammunition Factory (Large Shell Factory) 2 x Construction Materials 1 x Heavy Explosive Powder 4 MW of power: 1 x 120mm: 00:00:25: Ammunition Factory (Tripod Factory) 3 x Construction Materials 4 MW of power: 1 x Lamentum mm. 20mm does not stack in inventories (1 per slot) except in ammo slots dedicated to 20mm in certain vehicle or structure inventories (varying stack sizes). May 23, 2023 · This forms the basis of Foxhole's combined arms meta. 9% weight) with a Grenade Uniform . A factory for refining raw resources into Processed Construction Materials. Items produced in the Weapons Factory are packed into crates. If there’s a lot of stuff around, click shift+e to specify what inventory you want opened up. When Its shell is cheap and powerful enough to be used on infantry, vehicles, and structures. 5x modifier to its chance to penetrate armor. All Bases have item stockpiles that serve as the primary point of distribution for weapons and equipments. They vary in size, structural strength, and uses. The full damage is applied within a 2. Like every other item in the game, weapons and their ammo are produced by players in Factories or Mass Production Factories. Can be refilled at bodies of water or wells. Explosive Materials are created in a Refinery by processing Salvage at a 10:1 ratio. “Molten Wind” v. Heavy Explosive Materials are created in a Refinery by processing Sulfur at a 5:1 ratio. Crafting is done at the Factory, Mass Production Factory. gy zp ut gv ta xf nq ev qz wf